It is, however, untrue to say that there were no games considered simulations in their time.
In 1984, Geoff Crammond, who later developed the Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS, released for the BBC Microcomputer.
According to IGN, it was "the first racing game based on a real-world racing circuit (Fuji Speedway in Japan)" and "introduced checkpoints," and that its success, as "the highest-grossing arcade game in North America in 1983, cemented the genre in place for decades to come and inspired a horde of other racing games".
Racing games in general tend to drift toward the arcade side of reality, mainly due to hardware limitations, especially in the 1980s and 1990s.
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